Rotate & Flip: overview
Rotate & Flip turns and mirrors a selection in place. Native ROTATE and MIRROR treat a
multi-object selection as one group swinging about a single base point or mirror line; these
commands transform every object where it sits, around its own pivot: the insertion point for a
block, the geometric centre for everything else.
There is no base point to pick and no mirror line to draw.
Three ways to run every command
Section titled “Three ways to run every command”- Ribbon: the Rotate/Flip panel on the MD Plugins tab, with a Rotate and a Flip drop-down. The button face remembers the last command you used.
- Right-click: select objects, right-click, and open the Rotate/Flip submenu.
- Command line: type the command name.


Command reference
Section titled “Command reference”| Command | What it does |
|---|---|
MDROTATECW |
Rotate each selected object clockwise by the configured angle (90° by default), around its own pivot. |
MDROTATECCW |
The same, counterclockwise. |
MDFLIPH |
Flip each object across its own vertical axis (left–right), in place. Swaps Left ↔ Right attribute justification. |
MDFLIPV |
Flip each object across its own horizontal axis (top–bottom), in place. Swaps Top ↔ Bottom justification. |
MDROTATEFLIPSETTINGS |
Walk every preference in one pass; see Settings below. |
Full details on rotating → · Full details on flipping →
Settings
Section titled “Settings”MDROTATEFLIPSETTINGS walks each preference in turn, defaulting to its current value, and writes
once at the end, so a run you abandon halfway changes nothing.
| Setting | Controls | Default |
|---|---|---|
| Rotation angle | Degrees per MDROTATECW / MDROTATECCW. Flips are unaffected. |
90 |
| Keep transformed objects selected | Whether the objects stay selected afterwards, so Enter or Space repeats against the same set. | Yes |
| Use dynamic rotation | Whether rotating drives a block’s own rotation action instead of moving geometry. | Yes |
| Use dynamic flip | Whether flipping toggles a block’s own flip parameter instead of mirroring geometry. | Yes |
Good to know
Section titled “Good to know”- The selection survives: unless you turn it off, the transformed objects stay selected, so pressing Enter or Space runs the command again on the same set. Useful for stepping a symbol round 90° at a time.