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Rotate & Flip: overview

Updated

Rotate & Flip turns and mirrors a selection in place. Native ROTATE and MIRROR treat a multi-object selection as one group swinging about a single base point or mirror line; these commands transform every object where it sits, around its own pivot: the insertion point for a block, the geometric centre for everything else.

There is no base point to pick and no mirror line to draw.

  • Ribbon: the Rotate/Flip panel on the MD Automation tab, with a Rotate and a Flip drop-down. The button face remembers the last command you used.
  • Right-click: select objects, right-click, and open the Rotate/Flip submenu.
  • Command line: type the command name.

The Rotate/Flip panel on the MD Automation ribbon tab, with its Rotate and Flip drop-downs

The right-click Rotate/Flip submenu: Rotate CW and Rotate CCW, then Flip Horizontal and Flip Vertical

CommandWhat it does
MDROTATECWRotate each selected object clockwise by the configured angle (90° by default), around its own pivot.
MDROTATECCWThe same, counterclockwise.
MDFLIPHFlip each object across its own vertical axis (left–right), in place. Swaps Left ↔ Right attribute justification.
MDFLIPVFlip each object across its own horizontal axis (top–bottom), in place. Swaps Top ↔ Bottom justification.
MDROTATEFLIPSETTINGSWalk every preference in one pass; see Settings below.

Full details on rotating → · Full details on flipping →

MDROTATEFLIPSETTINGS walks each preference in turn, defaulting to its current value, and writes once at the end, so a run you abandon halfway changes nothing.

SettingControlsDefault
Rotation angleDegrees per MDROTATECW / MDROTATECCW. Flips are unaffected.90
Keep transformed objects selectedWhether the objects stay selected afterwards, so Enter or Space repeats against the same set.Yes
Use dynamic rotationWhether rotating drives a block’s own rotation action instead of moving geometry.Yes
Use dynamic flipWhether flipping toggles a block’s own flip parameter instead of mirroring geometry.Yes
  • The selection survives: unless you turn it off, the transformed objects stay selected, so pressing Enter or Space runs the command again on the same set. Useful for stepping a symbol round 90° at a time.